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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1210246 times)
Kyle O
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« Reply #3260 on: January 02, 2015, 12:40:07 PM »

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my twitter. my itch.io page.
gimymblert
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« Reply #3261 on: January 02, 2015, 01:11:42 PM »

pokmin!
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Franklin's Ghost
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« Reply #3262 on: January 02, 2015, 09:34:22 PM »

Have been working on some more interactions and have now added to the left shoulder swipe.
oh wow
... im assuming thats 3D with shaders right

Looks like rotoscoping

Thanks EddCoast and yep Quarry's right, just old school time consuming rotoscoping.
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siskavard
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« Reply #3263 on: January 02, 2015, 11:12:47 PM »


http://forums.tigsource.com/index.php?topic=45253.0
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AlexVsCoding
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« Reply #3264 on: January 03, 2015, 02:28:22 AM »

Hand Any KeyNARCISSUS DANCE PARTYHand Any Key
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Rilem
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« Reply #3265 on: January 03, 2015, 04:27:14 AM »

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Raku
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« Reply #3266 on: January 03, 2015, 05:33:11 PM »


I love everything about this.
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Armageddon
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« Reply #3267 on: January 03, 2015, 07:47:38 PM »

Refraction without blurring/aliasing. Oh baby... WTF
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DangerMomentum
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« Reply #3268 on: January 03, 2015, 10:38:09 PM »

Making some weird mashup of Mega Man and Binding of Isaac style randomization.

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SolarLune
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It's been eons


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« Reply #3269 on: January 04, 2015, 03:38:39 PM »

OK, OK

Keep it up! The game's looking pretty slick already.

@Rilem - Yeah, really nice work on that! My only critique might be to change the left gun, since it's so close in coloring to his normal body.

@siskavard - Hah, nice animation, as usual.
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Azure Lazuline
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« Reply #3270 on: January 04, 2015, 04:07:28 PM »



Remaking an old enemy type to be a lot more interesting. I didn't actually mean to trigger the ones on the left, I was just trying to get a video of the one at the top!
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diest
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« Reply #3271 on: January 05, 2015, 01:32:29 AM »

some stuff I programmed in today.
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Rilem
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« Reply #3272 on: January 05, 2015, 01:58:12 PM »

I love that shroom.
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Ellian
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« Reply #3273 on: January 05, 2015, 03:22:15 PM »



Officially announced my collaboration with Zack Bell to bring you a cool game this year. Smiley
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gimymblert
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« Reply #3274 on: January 05, 2015, 03:28:55 PM »

cool character
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SeanNoonan
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« Reply #3275 on: January 06, 2015, 12:01:45 AM »

Went back to an old prototype today for the pixel dailies. Obviously very WIP - definitely bit off more I could chew...

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oodavid
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« Reply #3276 on: January 06, 2015, 12:53:31 AM »

Infinite perfect molecules!



PS - Am in the middle of re-theming from molecules/science to buttons/haberdashery, hence the odd look
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Button up! - Out on Android and iOS

latest release: 13th March 2015
SeanNoonan
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« Reply #3277 on: January 06, 2015, 05:40:11 PM »

Today's pixel daily:





I made it in Photoshop at a super high frame rate, then found out that gif's only run at lower frame rates, so I had to drop a bunch of frames/slow it down  Apoplectic
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Chris MacAdam
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« Reply #3278 on: January 06, 2015, 06:01:05 PM »



Something I have been working on over the past few days. It is a local VS game played with Xbox controllers for me and my brothers/girlfriend to play. Actually surprisingly fun! I liked the slowdown mechanic when someone gets shot and the zoom in and out for the transition so I thought I would share.
Graphics are all WIP, Especially character select!

Also note normal game would not be 10 seconds long and eventually the 'zombies' would try and attack you when they see you.
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Impmaster
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Scary, isn't it?


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« Reply #3279 on: January 07, 2015, 03:03:22 AM »

Looks cool Chris! (Well, not looks cause its wip as fuck, but looks fun to play.)
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