blankfox_
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« Reply #5880 on: June 13, 2015, 11:44:30 AM » |
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Working on the business card for conventions! ![](http://i.imgur.com/NpJSgKB.png)
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MrAwolf
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« Reply #5881 on: June 13, 2015, 11:45:29 AM » |
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gereon
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« Reply #5882 on: June 13, 2015, 12:26:33 PM » |
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Currently working on... ![](http://apshift.com/extra/tig-sig-a.jpg)
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siskavard
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« Reply #5885 on: June 13, 2015, 02:01:29 PM » |
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SalmanShh
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« Reply #5886 on: June 13, 2015, 02:45:21 PM » |
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![](http://i.imgur.com/eNLLnsq.gif) the "Bounce Effect" Update
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ernanir
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« Reply #5887 on: June 13, 2015, 02:51:05 PM » |
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![](https://41.media.tumblr.com/05f5212cebd43714f422c042a4c02de7/tumblr_inline_npwme7KtoB1qzjrq2_540.png) Just a photoshop draft for a level design.
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Bluebutton
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« Reply #5888 on: June 13, 2015, 03:39:41 PM » |
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wazeau
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« Reply #5889 on: June 13, 2015, 04:08:20 PM » |
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We've been working on our site, and here's a little preview of the art that'll go on top. Cheers! ![](https://goo.gl/wra0Tf)
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Timo Vihola
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« Reply #5890 on: June 13, 2015, 04:11:43 PM » |
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Bluebutton: Very nice mood! Snow world generation: ![](http://i.imgur.com/1RBN43n.gif) (rendered in Blender by using the data from the game)
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karmington
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« Reply #5891 on: June 13, 2015, 04:15:48 PM » |
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Added some ssao and bloom, ready to for Greenlight next week. ![](http://i2.photobucket.com/albums/y39/karmis/ssao_plus_bloom_02_zps3mhfnywd.png)
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polkm
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« Reply #5893 on: June 13, 2015, 07:39:44 PM » |
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I finished this shader today woo! ![](http://i.imgur.com/DAvSbeO.png)
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Magnesium Ninja
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« Reply #5895 on: June 13, 2015, 08:34:39 PM » |
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Been working on a complex, versatile conversation system driven by a custom file type over the past couple of days. It's not visually complete yet, but it already works really well and will allow for seamless localization into other languages. Next up is text effects.
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SolS
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« Reply #5896 on: June 13, 2015, 08:50:22 PM » |
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Posted this in the mock-ups thread a week or so ago but figured I'd cross-post it here since I don't post very often. Omen of Duality ![](http://i.imgur.com/PtT1LXH.png) I had other random bits I posted as well but I'll hold off on thoses. The snake/dragon is a statue you can enter that leads to a dungeon and in the alternate screenshot the snake/dragon is alive and can still be entered as a dungeon once you defeat it's head.
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kkyborg
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« Reply #5897 on: June 13, 2015, 10:01:36 PM » |
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SUPERVERSEManaging to avoid turret's bullets is key to success... ![](https://lh3.googleusercontent.com/-fMYRtJW2XEE/VX0X_ZhlYAI/AAAAAAAAD5k/Q6SkM0PtR08/w1352-h761-no/vlcsnap-2015-06-14-01h17m53s819.png) Homing missile locks the target... http://superverse-game.com
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alwex
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« Reply #5898 on: June 14, 2015, 12:27:29 AM » |
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Escape the bad fish ![](http://tikotepadventure.com/files/escape-cave-2.png)
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DevDennis
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« Reply #5899 on: June 14, 2015, 04:47:18 AM » |
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@Alwex Pretty picture I think the water looks cool ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif) @Kkyborg That looks really cool. I played a game at GDC this year which looked a bit like it. I think it was part of the Sony pub fund. Maybe it can give some inspiration ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif) @jesusfabre That game looks rad! Love the colors in the Environment. @26PM I been seeing a lot of the images you been posting it seems like a really interesting project.
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