Thomas Finch
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« Reply #2540 on: February 24, 2014, 04:21:39 PM » |
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Farmageddon - farming in a nuclear winter
Brilliant.
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oodavid
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« Reply #2541 on: February 24, 2014, 04:45:42 PM » |
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Farmageddon - farming in a nuclear winter
Brilliant. What can I say, I'm glutton for a good portmanteau! portmanteau - About man with a boozy toe
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Thomas Finch
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« Reply #2542 on: February 24, 2014, 05:10:27 PM » |
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What can I say, I'm glutton for a good portmanteau!
portmanteau - About man with a boozy toe
Or Portmanteau: Every character is a giant cartoony toe. The main character is a drunkard who must solve puzzles by combining things.
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Tuism
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« Reply #2543 on: February 24, 2014, 11:57:30 PM » |
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Naming stuff is the bane of my existence. This thread will be super invaluable Current project called: Dead Run, it's a zombie runner with baseball bats, shotguns and a sense of humor: Forum thread: http://forums.tigsource.com/index.php?topic=39030.0Can we put forward more than one game name at a time for "the doctors"?
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Thomas Finch
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« Reply #2544 on: February 25, 2014, 12:04:49 AM » |
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I think Dead Run is a great name.
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MAVW
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« Reply #2545 on: March 03, 2014, 07:52:14 PM » |
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I don't know, word like 'dragon', 'dark', 'dead' and some others are pretty saturated.. You get tired of hearing those words sometimes. The thing is what saves the name for me is the humorous side of the game, so it actually kinda gives it a ironic feeling
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superdupergc
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« Reply #2546 on: March 05, 2014, 03:37:17 PM » |
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I named my game "Black Ice". It's a common cyberpunk term meaning lethal ICE - Intrusion Countermeasure Electronics.
I considered changing it, but I've already won the SEO battle for "Black Ice Game" on google and youtube, so I think it's good. Thoughts?
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diegzumillo
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« Reply #2548 on: March 12, 2014, 10:27:46 PM » |
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I hate the name I chose for my game but it's all I could make. "Apple and Worm: Patching Holes In Spacetime". Also, in this situation do I use "in" or "on"?
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Sved
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« Reply #2549 on: March 12, 2014, 10:50:01 PM » |
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Patching Time Holes... but the Apple & Worm doesn't really reflect the game... I actually thought Newton would be a great name for the apple before I seen some screen capture of yours. something like Newton : Gravity twists... or some other kind of gravity/physics related name could work quite well with the whole rotating world mechanic... http://www.brainyquote.com/quotes/keywords/gravity.html
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« Last Edit: March 12, 2014, 10:56:28 PM by Sved »
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diegzumillo
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« Reply #2550 on: March 12, 2014, 10:58:41 PM » |
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Patching Time Holes... but the Apple & Worm doesn't really reflect the game Well, there's an apple and there's a worm. They are the main characters.
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Sved
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« Reply #2551 on: March 12, 2014, 11:06:16 PM » |
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What about naming them, like Tiny & Big? There are few hundreds of apple varieties if you look for inspiration: http://www.orangepippin.com/apples ^^
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diegzumillo
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« Reply #2552 on: March 12, 2014, 11:17:04 PM » |
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Hey, naming them is a good idea! I'll look for inspiration on the scientific name for these things. Like Almata & Polmonella... Yeah, I have to think about this.
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rek
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« Reply #2553 on: March 13, 2014, 12:32:30 PM » |
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I hate the name I chose for my game but it's all I could make. "Apple and Worm: Patching Holes In Spacetime". Also, in this situation do I use "in" or "on"?
In. Spacetime is a 4-dimensional volume, not a surface, so 'in'.
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Jodediah
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« Reply #2554 on: March 13, 2014, 04:01:52 PM » |
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My game is currently called PAPER, and it's about the ties between the dream world and the waking world. There's a bunch of narrative and you have to decide whether dreams or reality is more important. The way I'm currently justifying this title in my head is because I plan to use paper (money, origami, newspaper, fragile/disposable quality) as a metaphor in different ways using its multiple formal/slang definitions. Also the whole game is hand drawn and scanned in.
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Orvel
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« Reply #2555 on: March 17, 2014, 05:10:28 AM » |
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My game is currently called PAPER, and it's about the ties between the dream world and the waking world. There's a bunch of narrative and you have to decide whether dreams or reality is more important. The way I'm currently justifying this title in my head is because I plan to use paper (money, origami, newspaper, fragile/disposable quality) as a metaphor in different ways using its multiple formal/slang definitions. Also the whole game is hand drawn and scanned in. I think that that name would be a b!tch to google, though I'm no expert. My amateur attempt: "Paper world" or "Paper story"?
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« Last Edit: March 17, 2014, 05:17:28 AM by Orvel »
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joe_eyemobi
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« Reply #2556 on: March 26, 2014, 08:25:00 PM » |
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Hey Guys, I've been working on a survival horror inspired by Cthulu themes. I just jammed in a random name "House of the Shunned God", but I'm thinking about something shorter, e.g.: - Unfathomable - Mansion of Madness (similar to the board game) http://forums.tigsource.com/index.php?topic=39267.0Any suggestions on name changes and such?
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Orvel
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« Reply #2557 on: March 27, 2014, 07:51:04 AM » |
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Hey Guys, I've been working on a survival horror inspired by Cthulu themes. I just jammed in a random name "House of the Shunned God", but I'm thinking about something shorter, e.g.: - Unfathomable - Mansion of Madness (similar to the board game) http://forums.tigsource.com/index.php?topic=39267.0Any suggestions on name changes and such? Sounds similar to "Realm of the Mad God", which is hard to remember. I saw that game somewhere and for a long time could not remember its name.
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« Last Edit: March 27, 2014, 12:45:00 PM by Orvel »
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joe_eyemobi
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« Reply #2558 on: March 27, 2014, 12:41:36 PM » |
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Yeah that was a MMO HTML5 game - pretty simple but fun.
Sounds similar to "Realm of the Mad God", which is hard to remember. I saw that game somewhere and for a long time could not remember its name.
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Upside Down Bird
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« Reply #2559 on: March 29, 2014, 10:48:10 AM » |
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Me and a team have been working on a space shooter called Galactic Junk. We use to call it Space Junk but there were already games out there with that name. The premise behind the game is that you're a broken space ship and you have to travel around space using your blasters (physics) and collect pieces of "junk" which give you upgrades and such. Here is the forum post: http://forums.tigsource.com/index.php?topic=39756.0
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