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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7307849 times)
skaz
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« Reply #30920 on: March 02, 2016, 01:31:41 AM »

Made a small .gif out of an old abandoned prototype. I miss this dwarf.

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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
sonder
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« Reply #30921 on: March 02, 2016, 12:26:45 PM »

my colleague Stefan as a Flash Gordon-esque guy.
« Last Edit: March 02, 2016, 01:48:17 PM by kidfingers » Logged
beetleking22
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« Reply #30922 on: March 02, 2016, 12:57:34 PM »

Im so annoyed with these tiles.. It looks TOO flat and maybe too bright?  



I think they look fantastic. Are you planning on combining them with a background? Might be worth adding that, and more tiles generally, before any more edits.

Yes there is going to be a lots of different tiles  and angles... Im planning to do two different background and also Waterfalls and Fireflys flying over those purple plants.. Im just busy with other work.. Im going to back working on this when I have more time..
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BBreakfast
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« Reply #30923 on: March 02, 2016, 03:39:13 PM »

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joeyspacerocks
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« Reply #30924 on: March 03, 2016, 02:24:34 AM »

Spending an hour or so a night doodling pixel art in an attempt to improve - last night was some machines for Spooky Pooky ..



.. although the thing on the right is looking more like some kind of robot (Robby?), so I might have a go at cleaning it up and animating it to walk about.
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Raku
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« Reply #30925 on: March 03, 2016, 11:32:47 AM »

oh shoot! I meant to post this last time, but I apparently forgot to click post before I logged off.
Redid a big common explosion sprite from my game that's needed a make-over for a while!

original sprite from about 5 years ago:


new sprite just last night:
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chriswearly
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« Reply #30926 on: March 04, 2016, 04:31:53 AM »

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lobstersteve
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« Reply #30927 on: March 04, 2016, 06:22:14 AM »

@chriswearly
That looks awesome. I like that one more then your previous mockups. That one is moodier..and i also really love the "surviving in the cold" setting in general. With some ambient sounds that could be a really cool game Smiley
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CyangmouArt
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« Reply #30928 on: March 04, 2016, 03:07:04 PM »

some stuff I uploaded to deviantart over the last days:

old work from 2013/2014:




some stuff for Tower 57:




for entertainment & excitement:
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GaiaX2
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« Reply #30929 on: March 04, 2016, 04:17:35 PM »

New guy here, but after a series of problems trying to join (somehow).. at least I now have a place to dump my pixel crap as there seems to be no standalone threads present here. (though I'm not as seasoned like some of you lovelies here)..

Lastly, I AM a bit of a pixel mimic, you have been warned.



(a lot of hair-tearing practice can go a long way..)



(here we have pixel mimicry in action!)



(style conversion is fun)



And lastly, game maker can do pretty weird shit with the right string of code..
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skaz
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« Reply #30930 on: March 05, 2016, 01:25:24 AM »

Welcome!



And lastly, game maker can do pretty weird shit with the right string of code..

Messing around with the xscale? Need help? MP me Smiley
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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
matriax
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« Reply #30931 on: March 05, 2016, 01:47:14 AM »

Pico8 stuff for an arkanoid game:


You can use it for your personal and comercial projects, is parte of the free assets packs i'm releasing, if you want to see all the assets and info you can see here: https://kronbits.itch.io/matriax-free-assets

Somebody did a game with this assets for Pico8: http://www.lexaloffle.com/bbs/?tid=3078
« Last Edit: March 05, 2016, 01:55:05 AM by matriax » Logged
mzn528
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« Reply #30932 on: March 05, 2016, 11:51:15 AM »

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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
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Batowski
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« Reply #30933 on: March 05, 2016, 01:05:43 PM »

@CyangmouArt: *droooool*, especially the last bit, hehe. Although the under-breast line is a bit too strong imho, black would be best reserved for the lingerie and hair, and maybe dark brown would suit the breasts better...

It's still strange for me that you have a NES background, most of your works have a strong Amiga feel to them. Smiley


@mzn528: your stuff reminds me of Moonstone (Amiga, early PC), one of my all-time favourite games. Exciting! Smiley If I may have two pieces of feedback:

1. The swoosh or sword trail effects of your animations are a bit too strong for my taste. You could try to make them a bit more 'ethereal'. Right now they look too heavy graphically and they have the sense of being physical objects instead of a visual effect, if that makes any sense. Maybe making them more transparent or dithered or very light gray/white would help...

2. Your attack animations consist of too many frames and that makes them less impactful then they should be. I would go for a decent amount of wind-up, a 1-frame instant attack and a medium long followup anim to 'describe' the instant attack frame after it hit the target. Since you use heavy weapons you can use fairly long windup anims that telegraph an instant 1 frame attack even without the followup anim...
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standardcombo
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« Reply #30934 on: March 05, 2016, 09:24:42 PM »

I'm trying to get better at pixel art ... these currently take me way too long, 6-7 hours.  Hope to get to a point where I'm churning out fighter animations that are as smooth as some of the work I've seen on here! 

Good work. 7 hours for a character design does not seem slow to me.
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Devi Ever
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« Reply #30935 on: March 06, 2016, 01:45:03 AM »



Duelyst stylee. :3
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zyg
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« Reply #30936 on: March 06, 2016, 12:05:21 PM »

I'm trying to learn pixel art, so I did this little tram for some reason... feedback welcomed  Embarrassed
Maybe I'll use it for some game eventually.

« Last Edit: March 06, 2016, 12:35:50 PM by zyg » Logged
Jason S. Longia
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« Reply #30937 on: March 06, 2016, 01:09:51 PM »



It has such a neat SNES aesthetic. Smiley Reminds me of Saint Seiya's SNES style! Very Lovely. Grin
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Aliases: R3MR pronounced "Reemer or Remmer."
Powerword: Jason S. Longia (lol)

A pleasure to meet you all. I am Jason, an avant-garde composer.

I also dabble in the game making
and art making scene.

Gamejolt: https://remr.gamejolt.io
Soundcloud: https://soundcloud.com/jason-s-longia
Jason S. Longia
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« Reply #30938 on: March 06, 2016, 01:13:39 PM »

I'm trying to learn pixel art, so I did this little tram for some reason... feedback welcomed  Embarrassed
Maybe I'll use it for some game eventually.



It's quite nice, perhaps add more shadows and highlights, unless that's your intended design. It has an early pokemon
GB/GBA cross aesthetic to it. Maybe check out the Pokemon Mystery Dungeon sprites if you want to pursue a style in that direction
Smiley
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Aliases: R3MR pronounced "Reemer or Remmer."
Powerword: Jason S. Longia (lol)

A pleasure to meet you all. I am Jason, an avant-garde composer.

I also dabble in the game making
and art making scene.

Gamejolt: https://remr.gamejolt.io
Soundcloud: https://soundcloud.com/jason-s-longia
inca
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« Reply #30939 on: March 06, 2016, 01:27:10 PM »


another tera commish
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