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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeSo what would be your ideal game design program
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Author Topic: So what would be your ideal game design program  (Read 6895 times)
Zaratustra
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« on: March 24, 2010, 02:30:54 PM »

Would it be klik & play except for mmos? it's okay you can tell me.
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Huge
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hi


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« Reply #1 on: March 24, 2010, 02:51:38 PM »

One with a sassy attitude that didn't take shit from no developers.
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Hangedman
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« Reply #2 on: March 24, 2010, 02:55:03 PM »

One that autogenerates whatever I think about.

It's curious that I have art and music in my head but don't seem to have the dexterity to put them to paper.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #3 on: March 24, 2010, 03:02:50 PM »

game maker, but with a better room editor and the ability to play the game while you edit it instead of forcing you to re-compile it every time you change something in order to see the changes. real-time game editing, in other words.
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Bree
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« Reply #4 on: March 24, 2010, 04:23:07 PM »

An easy 2.5D editor would be fantastic- I love the style, but I'm struggling to find a Doom editor that has documentation on how to make original sprites and objects. It's frustrating, because I would love to be able to make simple low-res games with it, if only I could learn how to do it.
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george
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« Reply #5 on: March 24, 2010, 04:40:23 PM »

real-time game editing

this, and cross-platform. And rainbows.
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TobiasW
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« Reply #6 on: March 24, 2010, 05:02:05 PM »

real-time game editing
this, and cross-platform. And rainbows.
And NINJAS!

(Real-time game editing is pretty awesome and even little steps in this direction improve the developer/game designer speed sooooo much...)
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Sam
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« Reply #7 on: March 24, 2010, 05:37:52 PM »

Holodeck, yo.
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salade
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« Reply #8 on: March 24, 2010, 05:56:13 PM »

One that is open source.
 Cool

Lua scripting would also be nice...
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nihilocrat
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« Reply #9 on: March 24, 2010, 05:58:25 PM »

One that autogenerates whatever I think about.

When I was a kid I imagined a machine that would hook into your brain and transform your thoughts into videogames (for the Genesis).
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John Nesky
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« Reply #10 on: March 24, 2010, 07:54:58 PM »

Kind of like Scratch, but specialized for MetroidVanias.  Wink
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Alistair Aitcheson
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« Reply #11 on: March 25, 2010, 04:01:59 AM »

Even the simplest of tools you have to take time to learn how to use. I would like one that eliminates that problem :D
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gimymblert
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« Reply #12 on: March 25, 2010, 10:33:55 AM »

I'm working on it... theoretically

EDIT:
wait! Gam design or gam making program?
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TwilightVulpine
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« Reply #13 on: March 25, 2010, 10:48:48 AM »

One that is open source.
 Cool

Lua scripting would also be nice...
This one is open source, but still depends on DirectX:
Construct

Never used it though.
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imaginationac
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Makin' games instead of makin' money.


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« Reply #14 on: March 25, 2010, 11:02:05 AM »

One that could read my thoughts and generate them exactly as I see fit.
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TwilightVulpine
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« Reply #15 on: March 25, 2010, 11:21:37 AM »

One that autogenerates whatever I think about.

It's curious that I have art and music in my head but don't seem to have the dexterity to put them to paper.
One that could read my thoughts and generate them exactly as I see fit.
One that could read the minds of people around me and do it first.  Evil
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starsrift
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« Reply #16 on: March 25, 2010, 11:28:26 AM »

One that interprets every day English and can manufacture graphics according to a description.
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"Vigorous writing is concise." - William Strunk, Jr.
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« Reply #17 on: March 25, 2010, 01:41:27 PM »

Game Maker, but, as Paul Eres stated, with real time editing and without that nasty screen tearing.
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gimymblert
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« Reply #18 on: March 25, 2010, 02:17:44 PM »

Game maker + indie game maker interface + MMF2?
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Fauxfox
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« Reply #19 on: March 26, 2010, 02:44:32 PM »

you guys might want to try http://www.scirra.com/ instead, its open source and quite awesome. and updates are quite regular.
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