Given I took the image loosely with no care at a low resolution and there was plenty noise in the environment (lot of specular light)and how I too the image (blur) so it's rather good. And that's with material that are difficult to capture (satin with anisotropic quality). Not sure it was the easier case : P not the worst too as I removed any transparent things that aren't great with this technique at all!
You can also use IR light to capture images and compose them, to avoid some light pollution, it's rather flexible.
Kinect Fusion use a LOT of images, it's a video feed
The advantage is it's real time but not more precise!
Precision depend on the pixel coverage, and with the kinect they move it relatively close to objects (to compensate the low resolution of 320x240), I took all my images at a higher distance. It depend also on your camera range of focus. We have a kinect too but it's not as satisfying and quick.
With photogrammetry you control the quality with the device you choose so ...
The main drawbacks is that it is slower to compute for volume convergence.
That's why I seeking mobile like captor to build a scanner, they work well at short range and have infinite focus by default.
It seems that's you are an engineer, you can hijack the open source algo in C++ and build a kinect equivalent using the known pattern trick to speed up the things and using the IR domain with a video feed. That's something I can't do ... I'm no engineer I just try by piercing data from the net
But this is over my own competence.
http://opensourcephotogrammetry.blogspot.com/2013/08/openmvg-c-open-source-multiple-view.htmlIf you do something I'm interested
BTW you can see pro application and result there:
An indie game use it to great result using the photoscan soft and one camera.
http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/Used in metal gear V to capture face notably the same soft that the indie above
Studio with multiple camera for instant capture or the brute force way of doing it.
The most advance and extreme version but basically the same things and basics
http://www.fxguide.com/featured/the-art-of-digital-faces-at-ict-from-digital-emily-to-digital-ira/But even that is kinda accessible to clever people (see my link to material capture using a consumer camera).
It's a matter to alternate light and picture based on polarized light direction relative to the lens filter.
Basically I want to do a cheap version of the multiple camera setting with cheap captor, the parameter for quality are lower than for a pure artistic camera so we can cut cost.