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TIGSource ForumsDeveloperPlaytestingdungeon (a collaboration between cactus and mr. podunkian)
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Author Topic: dungeon (a collaboration between cactus and mr. podunkian)  (Read 87355 times)
nihilocrat
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« Reply #80 on: November 16, 2009, 05:20:23 PM »

^^^ I was totally writing this post just as you posted that... tee hee

Game plays fine on my netbook at home.

If it weren't for the compatibility thing working I'd suspect it does something bizarre like put a random seed in your registry or choose a seed based on the time of day. With this seed it feeds the random number generator, which in turn will randomly (but consistently, because the seed is saved) adjust minor attributes of the game to lead to a very amusing forum thread, including but not limited to different sets of level titles, reducing the jump height by a mere pixel or two (just enough to make jumps impossible), etc.

But in this case I'm going to go with Occam's Razor.
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PKBT
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« Reply #81 on: November 16, 2009, 05:22:25 PM »

That sounds bizarre but interesting nonetheless.
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Chris Z
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« Reply #82 on: November 16, 2009, 05:24:37 PM »

Depending on the timestep and when gravity is applied in the math, jumping can be completely framerate dependent.  The safest solution is either a fixed timestep or more realistic equations for motion.  Normally not that big a deal but clearly this game has other framerate dependent issues AND requires precision jumping which magnifies the problem.

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alspal
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« Reply #83 on: November 16, 2009, 05:30:07 PM »

Fairly decent game, quite easy and forgiving for most of the time. Until I got to a room with only 3 spikes and got sick of the hit detection. I would have liked a lives system, and a game over though to make it a bit more challenging.
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pgil
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« Reply #84 on: November 16, 2009, 05:54:10 PM »


So is this jump impossible or do I just suck?
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alspal
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« Reply #85 on: November 16, 2009, 05:55:45 PM »

bad hit detection me thinks.
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pgil
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« Reply #86 on: November 16, 2009, 06:30:50 PM »

YEAH MAYBE YOU'RE RIGHT  Mock Anger


It's too bad. This game has a lot of charm, and I was really enjoying it up until that part. This screen isn't just frustrating. It ruins the game.
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Jrsquee
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« Reply #87 on: November 16, 2009, 06:36:42 PM »

very clever, arthur+cactus!  I enjoy.
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omnilith
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« Reply #88 on: November 16, 2009, 06:42:35 PM »

Tch, I've beaten this four times (three spike room becomes a lot easier once you get used to it) and still can't get over that sword of man's folly. Oh well. Cute enough game anyway.
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Gainsworthy
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« Reply #89 on: November 16, 2009, 07:11:40 PM »

Strangely enough, the first time I played I cleared the jump first try, then noticed there were things written up above pertaining to a story, so I jumped back before remembering it was only credits. So I jumped back over, went on my way, no problems.

AFTER I beat the game, I could not clear that first jump. I just died and died and died and died and died. Strange stuff. The room labelled "PUSSY!" was an issue first time round, though.
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Gold Cray
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« Reply #90 on: November 16, 2009, 07:27:18 PM »

If it weren't for the compatibility thing working I'd suspect it does something bizarre like put a random seed in your registry or choose a seed based on the time of day.
Maybe compatibility mode changes the way it comes up with that seed.
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The North
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« Reply #91 on: November 16, 2009, 07:43:55 PM »

I swear this game is a massive troll. In my version of the game, the bats move maybe 4 or 5 times as fast as they do in that

, making "The Great Bat Tango" impossible.  I think the game just randomly decides what "version" of the game you have and makes it impossible for those people to beat.
« Last Edit: November 16, 2009, 07:48:23 PM by The North » Logged
deadeye
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« Reply #92 on: November 16, 2009, 07:56:14 PM »

Yeah, the framerate issue seems to be a problem for me as well.  In the video the player can clear the first jump with ease, and has miles of room to spare, whereas it took me a hundred tries and I caught the edge by a bare pixel.  Is seems that on my computer I move faster and have a shorter jump.  Anyway, the Pussy! room is quite literally impossible this way because there is no good angle at which to clear the third spike.  The jump distance drops off too quickly.

I feel good getting at least that far though, considering the game isn't meant to be as difficult as what I experienced Tongue
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« Reply #93 on: November 16, 2009, 08:06:19 PM »

No, this game is literally a massive troll.  Some people can't make the first jump.  For some people, the water kills them.  Some people can't just over the spike.  For me, the bats moved like 5 times as fast as they were supposed to making "The Great Bat Tango" impossible.  These can't all be bugs.  The game just randomly decides the first time you boot it up to be impossible for some people.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #94 on: November 16, 2009, 08:14:40 PM »

i think you underestimate the nature of bugs and what having something depend on the frame rate can do to a game
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Terrorbuns
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« Reply #95 on: November 16, 2009, 08:15:37 PM »

I can jump and clear everything, but beating this beast would require a ton of practice for me, and not because I'm bad at games. Why?

The checkpoint system doesn't really work for me. It OCCASIONALLY works on the first graveyard room thing place, but that's the only place it SOMETIMES works that I've seen. So basically if I die I have to start back at the beginning/the game dumps me back in the first room. Since it does this, I can't restart and practice a room I'm having troubles in. I also have a tendancy to go too fast and just run into something silly. Collision detection also tends to change slightly occasionally. SO YEA.

This game is clearly meant to screw with everyone's minds and the so called "bugs" are intentional. Cool
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The North
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« Reply #96 on: November 16, 2009, 08:20:55 PM »

i think you underestimate the nature of bugs and what having something depend on the frame rate can do to a game

Yes, framerate can make the water kill you sometimes.

EDIT: Seriously, what was this game made in.  I'd like to see the source code.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #97 on: November 16, 2009, 08:22:58 PM »

mmf2
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The North
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« Reply #98 on: November 16, 2009, 08:25:44 PM »

Shoot.  I don't want to buy MMF2.

Also, why would the framerate affect things in asynchronous ways?  Why do I move the same speed as the guy in the video, but my bats move faster?  That doesn't make any sense.  What kind of code could unintentionally cause that?  I'd love to see it.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #99 on: November 16, 2009, 08:40:23 PM »

yeah, it seems weird, but still, just from the evidence we have in this thread, one can't really conclude absolutely that it was intentional (or unintentional)
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